World Chalice Deck Breakdown

Cards Usage Statistic

Main Deck

Doomking Balerdroch
Doomking Balerdroch
Doomking Balerdroch
DARK 8
Doomking Balerdroch
  • ATK:

  • 2800

  • DEF:

  • 2000


During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.

Eldlich the Golden Lord
Eldlich the Golden Lord
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Necroworld Banshee
Necroworld Banshee
Necroworld Banshee
DARK 4
Necroworld Banshee
  • ATK:

  • 1800

  • DEF:

  • 200


"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.

Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Cosmic Cyclone
Cosmic Cyclone
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

    Cursed Eldland
    Cursed Eldland
    Cursed Eldland
    Spell Continuous
    Cursed Eldland

      You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.

      Delta of Invitation
      Delta of Invitation
      Delta of Invitation
      Spell Field
      Delta of Invitation

        When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.

        Eldlixir of Black Awakening
        Eldlixir of Black Awakening
        Eldlixir of Black Awakening
        Spell Normal
        Eldlixir of Black Awakening

          Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.

          Eldlixir of White Destiny
          Eldlixir of White Destiny
          Eldlixir of White Destiny
          Spell Quick
          Eldlixir of White Destiny

            Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.

            Foolish Burial
            Foolish Burial
            Foolish Burial
            Spell Normal
            Foolish Burial

              Send 1 monster from your Deck to the GY.



              Tag(s):

              Foolish Burial Goods
              Foolish Burial Goods
              Foolish Burial Goods
              Spell Normal
              Foolish Burial Goods

                Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

                Lightning Storm
                Lightning Storm
                Lightning Storm
                Spell Normal
                Lightning Storm

                  If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



                  Tag(s):

                  Pot of Extravagance
                  Pot of Extravagance
                  Pot of Extravagance
                  Spell Normal
                  Pot of Extravagance

                    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



                    Tag(s):

                    Pot of Prosperity
                    Pot of Prosperity
                    Pot of Prosperity
                    Spell Normal
                    Pot of Prosperity

                      Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



                      Tag(s):

                      Zombie World
                      Zombie World
                      Zombie World
                      Spell Field
                      Zombie World

                        All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.

                        Conquistador of the Golden Land
                        Conquistador of the Golden Land
                        Conquistador of the Golden Land
                        Trap Continuous
                        Conquistador of the Golden Land

                          Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

                          Dogmatika Punishment
                          Dogmatika Punishment
                          Dogmatika Punishment
                          Trap Normal
                          Dogmatika Punishment

                            Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.

                            Eldlixir of Scarlet Sanguine
                            Eldlixir of Scarlet Sanguine
                            Eldlixir of Scarlet Sanguine
                            Trap Normal
                            Eldlixir of Scarlet Sanguine

                              Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

                              Eldlixir of the Exalted Golden Land
                              Eldlixir of the Exalted Golden Land
                              Eldlixir of the Exalted Golden Land
                              Trap Continuous
                              Eldlixir of the Exalted Golden Land

                                You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can return 1 monster on the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Exalted Golden Land" once per turn.

                                Evenly Matched
                                Evenly Matched
                                Evenly Matched
                                Trap Normal
                                Evenly Matched

                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                                  Golden Land Forever!
                                  Golden Land Forever!
                                  Golden Land Forever!
                                  Trap Counter
                                  Golden Land Forever!

                                    When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.

                                    Huaquero of the Golden Land
                                    Huaquero of the Golden Land
                                    Huaquero of the Golden Land
                                    Trap Continuous
                                    Huaquero of the Golden Land

                                      Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

                                      Infinite Impermanence
                                      Infinite Impermanence
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                        Rivalry of Warlords
                                        Rivalry of Warlords
                                        Rivalry of Warlords
                                        Trap Continuous
                                        Rivalry of Warlords

                                          Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.

                                          Skill Drain
                                          Skill Drain
                                          Skill Drain
                                          Trap Continuous
                                          Skill Drain

                                            Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                                            Solemn Judgment
                                            Solemn Judgment
                                            Solemn Judgment
                                            Trap Counter
                                            Solemn Judgment

                                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                              Tag(s):

                                              Starlight Road
                                              Starlight Road
                                              Starlight Road
                                              Trap Normal
                                              Starlight Road

                                                When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.

                                                Summon Limit
                                                Summon Limit
                                                Summon Limit
                                                Trap Continuous
                                                Summon Limit

                                                  Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)

                                                  There Can Be Only One
                                                  There Can Be Only One
                                                  There Can Be Only One
                                                  Trap Continuous
                                                  There Can Be Only One

                                                    Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                                                    Torrential Tribute
                                                    Torrential Tribute
                                                    Torrential Tribute
                                                    Trap Normal
                                                    Torrential Tribute

                                                      When a monster(s) is Summoned: Destroy all monsters on the field.

                                                      Extra Deck

                                                      Angelcaido of the Golden Land
                                                      Angelcaido of the Golden Land
                                                      Angelcaido of the Golden Land
                                                      DARK 10
                                                      Angelcaido of the Golden Land
                                                      • ATK:

                                                      • 1800

                                                      • DEF:

                                                      • 2500


                                                      "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster while you have "Eldlich the Golden Lord" on your field or in your GY. You can only Special Summon "Angelcaido of the Golden Land" once per turn either of these ways. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Angelcaido of the Golden Land" once per turn.

                                                      Elder Entity N'tss
                                                      Elder Entity N'tss
                                                      Elder Entity N'tss
                                                      LIGHT 4
                                                      Elder Entity N'tss
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 1200


                                                      1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

                                                      Eldlich the Mad Golden Lord
                                                      Eldlich the Mad Golden Lord
                                                      Eldlich the Mad Golden Lord
                                                      LIGHT 10
                                                      Eldlich the Mad Golden Lord
                                                      • ATK:

                                                      • 3800

                                                      • DEF:

                                                      • 3500


                                                      1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.

                                                      Garura, Wings of Resonant Life
                                                      Garura, Wings of Resonant Life
                                                      Garura, Wings of Resonant Life
                                                      DARK 6
                                                      Garura, Wings of Resonant Life
                                                      • ATK:

                                                      • 1500

                                                      • DEF:

                                                      • 2400


                                                      2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                                      Flying Mary, the Wandering Ghost Ship
                                                      Flying Mary, the Wandering Ghost Ship
                                                      Flying Mary, the Wandering Ghost Ship
                                                      WATER
                                                      Flying Mary, the Wandering Ghost Ship
                                                      • ATK:

                                                      • 0

                                                      • LINK-2

                                                      Link Arrow:

                                                      Left

                                                      Right


                                                      2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.

                                                      Chaos Angel
                                                      Chaos Angel
                                                      Chaos Angel
                                                      DARK 10
                                                      Chaos Angel
                                                      • ATK:

                                                      • 3500

                                                      • DEF:

                                                      • 2800


                                                      1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                                                      Stardust Dragon
                                                      Stardust Dragon
                                                      Stardust Dragon
                                                      WIND 8
                                                      Stardust Dragon
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                      LIGHT
                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 3000


                                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                                      Tag(s):

                                                      Number 81: Superdreadnought Rail Cannon Super Dora
                                                      Number 81: Superdreadnought Rail Cannon Super Dora
                                                      Number 81: Superdreadnought Rail Cannon Super Dora
                                                      EARTH
                                                      Number 81: Superdreadnought Rail Cannon Super Dora
                                                      • ATK:

                                                      • 3200

                                                      • DEF:

                                                      • 4000


                                                      2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.

                                                      Superdreadnought Rail Cannon Gustav Max
                                                      Superdreadnought Rail Cannon Gustav Max
                                                      Superdreadnought Rail Cannon Gustav Max
                                                      EARTH
                                                      Superdreadnought Rail Cannon Gustav Max
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 3000


                                                      2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

                                                      Superdreadnought Rail Cannon Juggernaut Liebe
                                                      Superdreadnought Rail Cannon Juggernaut Liebe
                                                      Superdreadnought Rail Cannon Juggernaut Liebe
                                                      EARTH
                                                      Superdreadnought Rail Cannon Juggernaut Liebe
                                                      • ATK:

                                                      • 4000

                                                      • DEF:

                                                      • 4000


                                                      3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

                                                      Main: 50 Extra: 20

                                                      2 cardDimension Shifter
                                                      2 cardDimension Shifter
                                                      Dimension Shifter
                                                      DARK 6
                                                      Dimension Shifter
                                                      • ATK:

                                                      • 1200

                                                      • DEF:

                                                      • 2200


                                                      If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                                                      3 cardFossil Dyna Pachycephalo
                                                      3 cardFossil Dyna Pachycephalo
                                                      Fossil Dyna Pachycephalo
                                                      EARTH 4
                                                      Fossil Dyna Pachycephalo
                                                      • ATK:

                                                      • 1200

                                                      • DEF:

                                                      • 1300


                                                      If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


                                                      1 cardGravekeeper's Commandant 1 cardGravekeeper's Commandant
                                                      Gravekeeper's Commandant
                                                      EARTH 4
                                                      Gravekeeper's Commandant
                                                      • ATK:

                                                      • 1600

                                                      • DEF:

                                                      • 1500


                                                      You can discard this card to the Graveyard; add 1 "Necrovalley" from your Deck to your hand.


                                                      2 cardInspector Boarder
                                                      2 cardInspector Boarder
                                                      Inspector Boarder
                                                      LIGHT 4
                                                      Inspector Boarder
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 2000


                                                      Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


                                                      3 cardThunder King Rai-Oh 3 cardThunder King Rai-Oh
                                                      Thunder King Rai-Oh
                                                      LIGHT 4
                                                      Thunder King Rai-Oh
                                                      • ATK:

                                                      • 1900

                                                      • DEF:

                                                      • 800


                                                      Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.


                                                      3 cardGhost Reaper & Winter Cherries 3 cardGhost Reaper & Winter Cherries
                                                      Ghost Reaper & Winter Cherries
                                                      DARK 3
                                                      Ghost Reaper & Winter Cherries
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 1800


                                                      If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.


                                                      3 cardCard of Demise
                                                      3 cardCard of Demise
                                                      Card of Demise
                                                      Spell Normal
                                                      Card of Demise

                                                        Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


                                                        3 cardClockwork Night 3 cardClockwork Night
                                                        Clockwork Night
                                                        Spell Continuous
                                                        Clockwork Night

                                                          All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


                                                          1 cardHarpie's Feather Duster
                                                          1 cardHarpie's Feather Duster
                                                          Harpie's Feather Duster
                                                          Spell Normal
                                                          Harpie's Feather Duster

                                                            Destroy all Spell and Trap Cards your opponent controls.




                                                            Tag(s):

                                                            1 cardHeavy Storm
                                                            1 cardHeavy Storm
                                                            Heavy Storm
                                                            Spell Normal
                                                            Heavy Storm

                                                              Destroy all Spell and Trap Cards on the field.


                                                              2 cardLife Hack 2 cardLife Hack
                                                              Life Hack
                                                              Spell Quick
                                                              Life Hack

                                                                Target 1 face-up monster on the field; any damage your opponent takes this turn is halved, also that monster's ATK becomes equal to your opponent's current LP until the end of this turn. During your Main Phase: You can banish this card from your GY, then target 1 face-up monster on the field; any damage your opponent takes this turn is halved, also that monster's ATK becomes equal to your current LP until the end of this turn. You can only use each effect of "Life Hack" once per turn.


                                                                2 cardNecrovalley 2 cardNecrovalley
                                                                Necrovalley
                                                                Spell Field
                                                                Necrovalley

                                                                  All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


                                                                  2 cardPot of Desires
                                                                  2 cardPot of Desires
                                                                  Pot of Desires
                                                                  Spell Normal
                                                                  Pot of Desires

                                                                    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                                                    Tag(s):

                                                                    2 cardPot of Duality
                                                                    2 cardPot of Duality
                                                                    Pot of Duality
                                                                    Spell Normal
                                                                    Pot of Duality

                                                                      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                                                      Tag(s):

                                                                      2 cardSuper Polymerization
                                                                      2 cardSuper Polymerization
                                                                      Super Polymerization
                                                                      Spell Quick
                                                                      Super Polymerization

                                                                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                                        Tag(s):

                                                                        2 cardTime-Tearing Morganite 2 cardTime-Tearing Morganite
                                                                        Time-Tearing Morganite
                                                                        Spell Normal
                                                                        Time-Tearing Morganite

                                                                          For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                                                          3 cardCrackdown
                                                                          3 cardCrackdown
                                                                          Crackdown
                                                                          Trap Continuous
                                                                          Crackdown

                                                                            Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                                                            Tag(s):

                                                                            3 cardDominus Impulse 3 cardDominus Impulse
                                                                            Dominus Impulse
                                                                            Trap Normal
                                                                            Dominus Impulse

                                                                              If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                                                              1 cardDraco-Utopian Aura 1 cardDraco-Utopian Aura
                                                                              Draco-Utopian Aura
                                                                              Trap Counter
                                                                              Draco-Utopian Aura

                                                                                When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.


                                                                                3 cardSolemn Judgment 3 cardSolemn Judgment
                                                                                Solemn Judgment
                                                                                Trap Counter
                                                                                Solemn Judgment

                                                                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                  Tag(s):

                                                                                  3 cardSolemn Strike 3 cardSolemn Strike
                                                                                  Solemn Strike
                                                                                  Trap Counter
                                                                                  Solemn Strike

                                                                                    When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                    Tag(s):

                                                                                    3 cardStorming Mirror Force 3 cardStorming Mirror Force
                                                                                    Storming Mirror Force
                                                                                    Trap Normal
                                                                                    Storming Mirror Force

                                                                                      When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.


                                                                                      1 cardEarth Golem @Ignister 1 cardEarth Golem @Ignister
                                                                                      Earth Golem @Ignister
                                                                                      EARTH 7
                                                                                      Earth Golem @Ignister
                                                                                      • ATK:

                                                                                      • 2300

                                                                                      • DEF:

                                                                                      • 2000


                                                                                      1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                                                                                      1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                                                      Garura, Wings of Resonant Life
                                                                                      DARK 6
                                                                                      Garura, Wings of Resonant Life
                                                                                      • ATK:

                                                                                      • 1500

                                                                                      • DEF:

                                                                                      • 2400


                                                                                      2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                                      1 cardKhaos Starsource Dragon 1 cardKhaos Starsource Dragon
                                                                                      Khaos Starsource Dragon
                                                                                      LIGHT 8
                                                                                      Khaos Starsource Dragon
                                                                                      • ATK:

                                                                                      • 2500

                                                                                      • DEF:

                                                                                      • 2500


                                                                                      1 LIGHT or DARK Dragon monster + 1 Dragon monster If this card is Fusion Summoned: You can target cards your opponent controls, up to the number of LIGHT and DARK monsters used as this card's material; destroy them. If this card is banished: You can target 1 Level 4 LIGHT or DARK Dragon monster you control; its Level becomes 8. You can only use each effect of "Khaos Starsource Dragon" once per turn.


                                                                                      1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                                                                      Mudragon of the Swamp
                                                                                      WATER 4
                                                                                      Mudragon of the Swamp
                                                                                      • ATK:

                                                                                      • 1900

                                                                                      • DEF:

                                                                                      • 1600


                                                                                      2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                                                      1 cardPredaplant Dragostapelia 1 cardPredaplant Dragostapelia
                                                                                      Predaplant Dragostapelia
                                                                                      DARK 8
                                                                                      Predaplant Dragostapelia
                                                                                      • ATK:

                                                                                      • 2700

                                                                                      • DEF:

                                                                                      • 1900


                                                                                      1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                                                                      1 cardPredaplant Triphyoverutum 1 cardPredaplant Triphyoverutum
                                                                                      Predaplant Triphyoverutum
                                                                                      DARK 9
                                                                                      Predaplant Triphyoverutum
                                                                                      • ATK:

                                                                                      • 3000

                                                                                      • DEF:

                                                                                      • 3000


                                                                                      3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.


                                                                                      1 cardStarving Venom Fusion Dragon 1 cardStarving Venom Fusion Dragon
                                                                                      Starving Venom Fusion Dragon
                                                                                      DARK 8
                                                                                      Starving Venom Fusion Dragon
                                                                                      • ATK:

                                                                                      • 2800

                                                                                      • DEF:

                                                                                      • 2000


                                                                                      2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                                                                      1 cardThe Duke of Demise 1 cardThe Duke of Demise
                                                                                      The Duke of Demise
                                                                                      DARK 6
                                                                                      The Duke of Demise
                                                                                      • ATK:

                                                                                      • 2000

                                                                                      • DEF:

                                                                                      • 1700


                                                                                      2 Fiend and/or Zombie monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Cannot be destroyed by battle. You can only use each of the following effects of "The Duke of Demise" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 monster. You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.


                                                                                      1 cardWorld Chalice Guardragon Almarduke 1 cardWorld Chalice Guardragon Almarduke
                                                                                      World Chalice Guardragon Almarduke
                                                                                      WIND 9
                                                                                      World Chalice Guardragon Almarduke
                                                                                      • ATK:

                                                                                      • 3000

                                                                                      • DEF:

                                                                                      • 2600


                                                                                      3 Link Monsters Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.


                                                                                      1 cardFiendsmith's Sequence 1 cardFiendsmith's Sequence
                                                                                      Fiendsmith's Sequence
                                                                                      LIGHT
                                                                                      Fiendsmith's Sequence
                                                                                      • ATK:

                                                                                      • 1200

                                                                                      • LINK-2

                                                                                      Link Arrow:

                                                                                      Bottom-Left

                                                                                      Bottom-Right


                                                                                      2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                                                                      1 cardGalatea, the Orcust Automaton 1 cardGalatea, the Orcust Automaton
                                                                                      Galatea, the Orcust Automaton
                                                                                      DARK
                                                                                      Galatea, the Orcust Automaton
                                                                                      • ATK:

                                                                                      • 1800

                                                                                      • LINK-2

                                                                                      Link Arrow:

                                                                                      Top-Right

                                                                                      Bottom-Left


                                                                                      2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


                                                                                      1 cardMaliss Q White Binder 1 cardMaliss Q White Binder
                                                                                      Maliss Q White Binder
                                                                                      DARK
                                                                                      Maliss Q White Binder
                                                                                      • ATK:

                                                                                      • 2300

                                                                                      • LINK-3

                                                                                      Link Arrow:

                                                                                      Top

                                                                                      Left

                                                                                      Right


                                                                                      2+ monsters, including a "Maliss" monster If this card is Special Summoned: You can target up to 3 cards in any GY(s); banish them. During your Main Phase: You can Set 1 "Maliss" Trap from your Deck or GY. If this card is banished: You can pay 900 LP; Special Summon it, then you can draw 1 card. You can only use each effect of "Maliss White Binder" once per turn.


                                                                                      1 cardS:P Little Knight
                                                                                      1 cardS:P Little Knight
                                                                                      S:P Little Knight
                                                                                      DARK
                                                                                      S:P Little Knight
                                                                                      • ATK:

                                                                                      • 1600

                                                                                      • LINK-2

                                                                                      Link Arrow:

                                                                                      Left

                                                                                      Right


                                                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                      1 cardBlue-Eyes Spirit Dragon 1 cardBlue-Eyes Spirit Dragon
                                                                                      Blue-Eyes Spirit Dragon
                                                                                      LIGHT 9
                                                                                      Blue-Eyes Spirit Dragon
                                                                                      • ATK:

                                                                                      • 2500

                                                                                      • DEF:

                                                                                      • 3000


                                                                                      1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.


                                                                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                      LIGHT
                                                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                      • ATK:

                                                                                      • 3000

                                                                                      • DEF:

                                                                                      • 3000


                                                                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                      Tag(s):

                                                                                      1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                                                                      Evilswarm Exciton Knight
                                                                                      LIGHT
                                                                                      Evilswarm Exciton Knight
                                                                                      • ATK:

                                                                                      • 1900

                                                                                      • DEF:

                                                                                      • 0


                                                                                      2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                                                      1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                                      Number 41: Bagooska the Terribly Tired Tapir
                                                                                      EARTH
                                                                                      Number 41: Bagooska the Terribly Tired Tapir
                                                                                      • ATK:

                                                                                      • 2100

                                                                                      • DEF:

                                                                                      • 2000


                                                                                      2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                                                      1 cardNumber 82: Heartlandraco 1 cardNumber 82: Heartlandraco
                                                                                      Number 82: Heartlandraco
                                                                                      EARTH
                                                                                      Number 82: Heartlandraco
                                                                                      • ATK:

                                                                                      • 2000

                                                                                      • DEF:

                                                                                      • 1500


                                                                                      2 Level 4 monsters While you control a face-up Spell, your opponent cannot target this card for attacks. Once per turn: You can detach 1 material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.


                                                                                      1 cardRyzeal Detonator 1 cardRyzeal Detonator
                                                                                      Ryzeal Detonator
                                                                                      LIGHT
                                                                                      Ryzeal Detonator
                                                                                      • ATK:

                                                                                      • 3000

                                                                                      • DEF:

                                                                                      • 2500


                                                                                      2+ Level 4 "Ryzeal" monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it. You can only use each of the following effects of "Ryzeal Detonator" once per turn. If this card is Special Summoned: You can attach 1 monster from your GY to this card as material. If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                                      DARK
                                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                                      • ATK:

                                                                                      • 2900

                                                                                      • DEF:

                                                                                      • 2900


                                                                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                                      WORLD CHALICE Decks in OCG








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